This video describes ways of documenting the cultural heritage using 2D imagery captured in a way that later allows for the creation of 3D models if needed.
This video describes a range of 3D digitisation techniques including laser scanning, lidar, phase shift and structured light and tomography. It shows the camera set ups for a wide range of different sizes of asset.
This video covers the creation of heritage assets from scratch and in this way the virtual reconstruction of environments.
This video describes the creation of a triangular chair in Blender using historic paintings to provide a reference informing the shape and design of the chair.
This video describes the creation of a 3D model of a paper package containing tobacco in Blender, using historic paintings to provide a reference for the object.
This video describes the creation of a 3D model of a 17th century box bed with curtains in Blender, with paintings of similar beds providing the reference.
This video describes how to create a 3D model of a glass object using Blender, with historic images of 17th century Pasglasses providing the reference.
This video describes how to create a 3D model of an octagonal glass object using Blender, starting by transforming the round pasglass created in the previous video. Historic images of 17th century octagonal Pasglasses providing the reference for the shape.
This video shows how to select a scene that has been rendered in Unity 3D and prepare it for upload to Sketchfab, and goes on to show how to edit the model in Sketchfab and how to add annotations.